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Furoria
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Joined: 08 Jan 2011
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re: New Party System Explained?

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0:17:30
Q: There's a lot of unfriendliness between players who are matched together with the Duty Finder. What kind of countermeasures are you looking into for this?
 

A: We're considering several ways to approach this issue.

First, I believe a lot of players who are looking to quickly and efficiently clear dungeons are recruiting members via shout with requirements that people have powerful gear such as Garuda or relic weapons. Since the Duty Finder matches people without first checking their goals, there are a lot of breakdowns in communication, and we're considering a number of changes in 2.1 to allow players to recruit party members with certain requirements. For example, we’ll be making it possible to recruit members through a bulletin-board system. There will be a list in the window, and you can indicate the content you want to run and add a comment. Other players can look at this list, request a party invite, and join the group. The recruitment list will also list which roles have been filled and other important party details.

Also, for the players who are recruiting members, the recruitment screen will have a list of choices you can check such as: "first timers welcome," "taking our time," "please stick around until we beat it," "going after loot," "playing for the story and will not skip cutscenes," etc. You can check off any options that fit you goal, and recruit members. Similarly, the players who are searching the recruitment list can check these options and search for specific groups. For example, if you want to progress through the main scenario you can check the boxes that apply and search for parties with the same goal. We hope this will make it easier to form parties with people on the same server.

 

Given by official Letter from Producer for patch 2.1



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Xtiatla
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Joined: 13 Jul 2010
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re: New Party System Explained?

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This seems... unnecessary...

At best, they need to finish the iLevel rating system, make some gates for certain content blocked by said item level, and call it done.

 

 

THIS noted above seems obtuse, and I cannot see how it can be effectively implemented.  Time better spent elsewhere.

If someone wants to slowly run dungeons, make a linkshell.  That's what they're there for.



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